新增规则

  • 最大玩家方块交互距离作用域(maxPlayerBlockInteractionRangeScope)Minecraft >= 1.20.5

    更改maxPlayerBlockInteractionRange规则的作用域。

    • [server] - 需要客户端自己对交互距离进行修改,服务端仅对客户端修改放行。
    • [global] - 距离的修改将同时应用于服务端和客户端,客户端无需单独修改交互距离。
  • 最大玩家实体交互距离作用域(maxPlayerEntityInteractionRangeScope)Minecraft >= 1.20.5

    当更改maxPlayerEntityInteractionRange规则的作用域。

    • [server] - 需要客户端自己对交互距离进行修改,服务端仅对客户端修改放行。
    • [global] - 距离的修改将同时应用于服务端和客户端,客户端无需单独修改交互距离。

变化

  • 现在使用方块加载时长控制器(blockChunkLoaderTimeController)方块加载范围控制器(blockChunkLoaderRangeController)规则对方块加载器的加载时长和范围修改后需重启服务器才会生效。

  • 1.20.5版重新引入了客户端最大交互距离(maxClientInteractionReachDistance)规则。

修复

  • 修复了方块加载器导致的内存溢出问题。

  • 修复了客户端规则不同步问题。Fabric Carpet #1903


New Rules

  • maxPlayerBlockInteractionRangeScope Minecraft >= 1.20.5

    Change the scope of the “maxPlayerBlockInteractionRange” rule.

    • [server] - The client needs to modify the interaction distance on its own, and the server only allows modifications made by the client.
    • [global] - The distance modification will apply to both the server and the client simultaneously, eliminating the need for separate adjustments by the client.
  • maxPlayerEntityInteractionRangeScope Minecraft >= 1.20.5

    Change the scope of the “maxPlayerEntityInteractionRange” rule.

    • [server] - The client needs to modify the interaction distance on its own, and the server only allows modifications made by the client.
    • [global] - The distance modification will apply to both the server and the client simultaneously, eliminating the need for separate adjustments by the client.

Changes

  • After modifying the loading duration and range of block chunk loaders using either the blockChunkLoaderTimeController or blockChunkLoaderRangeController rule, a server restart is required for the changes to take effect.

  • 1.20.5 reintroduces the maxClientInteractionReachDistance rule.

Fix

  • Fixed the memory overflow issue caused by block chunk loader.

  • Fixed the issue of client rule sync. Fabric Carpet #1903

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